Quade Zaban has been added as a temporary member of YAVE's development team, and in order to familiarize him with my project, I've had a few recorded skype calls with him that I am now sharing with you! This is the third and last of these, an extra long screencast in which we go over the game code. Special attention is paid to the most complicated and unique challenge presented by a voxel game (so far), which is loading and unloading user-editable resources.

I'm no game programming expert, so let me know what you think of the solutions I've used. Is there anything I'm overlooking? Some design that could make things simpler? Something that will bite me in the butt in the future?

Thanks again to Quade for volunteering to be part of this, and thanks to HMN for providing a place for me to share my work with a greater community.